Call of Myth: Kadath Studio Plunges Web3 Into Lovecraft’s Cosmic Horror
The horrific universe of H.P. Lovecraft makes its way into the Web3 collectible card game ecosystem with “Call of Myth”, the ambitious project from Kadath Studio. This competitive PvP CCG promises to revolutionize the genre through innovative mechanics, a fair economy, and full immersion in Lovecraftian cosmic horror.
In brief
- Call of Myth revolutionizes Web3 CCGs with Lovecraft’s cosmic horror.
- The “Narrative Madness” mode introduces madness as a central mechanic.
- An anti-pay-to-win model focuses on skills and earned progression.
The “Narrative Madness” innovation: madness at the heart of gameplay
Call of Myth stands out with its revolutionary “Narrative Madness” mode, a novel mechanic where psychological narrative changes influence gameplay in real time. This unique approach transfers the very essence of the Lovecraftian universe—madness and mental instability—into the traditional mechanics of CCGs.
Unlike classic card games where death represents the sole threat, Call of Myth introduces madness as a central element. Creatures can lose their mind and go insane, creating a new psychological dimension. Players must choose between crushing their enemies with brute force or breaking their will first, opening up complex strategies and unpredictable turnarounds.
This mechanic turns each game into a unique narrative experience, where the mental state of creatures directly affects their abilities and actions on the battlefield.
Three Lovecraftian factions with unique strategies
Call of Myth offers a faction system deeply rooted in Lovecraft’s universe, each providing a distinct strategic approach to gameplay.
The Ancients rely on brute strength and physical domination. This faction favors monstrous creatures capable of regenerating lethal wounds in record time. Players can summon gigantic waves to drive their opponents mad, or call upon the fearsome Shantack birds and Yig’s deadly broods to turn the tide of battle.
The Outer Gods excel in complex card interactions, deceiving and manipulating their enemies. This faction allows enhancing creatures and executing truly spectacular combos. Players use magic to transform their disciples, granting them new sometimes unpredictable abilities, or to turn opponent’s cards against their owner.
The Defenders of Humanity, represented by the brilliant minds of Miskatonic University and the cursed residents of Carcosa, offer a more tactical and intellectual approach to combat against cosmic horror.
An exceptional Lovecraftian cast
The world of Call of Myth gathers the most iconic characters from Lovecraft’s works. Cthulhu and Herbert West, Nyarlathotep and Professor Armitage, Shub-Niggurath and Randolph Carter, as well as many other monumental characters, enrich the game’s narrative experience.
This faithfulness to the original work is expressed through cards carefully designed to reflect the characteristics and powers of each Lovecraftian entity. Players can call on the greatest minds capable of teaching their creatures and revealing their hidden abilities.
The ancient grimoires system allows applying the wisdom accumulated in libraries to solve any challenge posed by the opponent. If that is not enough, players can venture into the Dreamlands to seek support from never-before-seen allies.
An experienced team with complementary skills
Kadath Studio brings together an international team of gaming experts with complementary profiles ensuring the project’s technical and creative excellence.
Denis Koreshkov, co-founder and producer, brings 10 years of experience in the video game industry. A serial entrepreneur in development, promotion, and digital technologies, he held leadership roles at Mental Games and collaborated with SnailGames, a major Chinese gaming company. He participated in launching major projects like Taichi Panda, Kung Fu Legends, and Battle of Heroes in several countries, as well as the development of the mobile game Brutal Souls in France.
Leopold Maurel, Chief Operating Officer, has more than a decade of experience in gaming, Web3, and digital platforms. Former CEO and co-founder of Multi Meta Multiverse (M3), he led the development of innovative Web3 games and platforms, including jokerclub.games supported by Partouche. Graduated from EDHEC Business School with a specialization in finance, he fully masters the business development challenges and NFT integration.
Andrey Buyanov, co-founder and Lead Game Designer, brings 7 years of experience in game design for mobile, PC, and tabletop games. He worked as a monetization designer on World of Warships and as product lead at Kiss and Cryptobots. His participation in playtests for Warhammer 40k and Warmachine game systems provides him a unique expertise in balancing complex mechanics.
Nikita Shulyndin, product director, has 5 years of experience in the gaming industry. He participated as a game designer in the development of over 60 game prototypes, 3 of which reached global launch with a total of 500 million downloads.
Roman Kurbanov, art director, is an experienced professional in gaming art. He contributed as art director to more than 50 games, ensuring visual coherence and immersion in the Lovecraftian universe.
A revolutionary game economy without pay-to-win
Call of Myth breaks radically from traditional CCG economic models by adopting a strictly anti-pay-to-win approach. Unlike industry giants like Hearthstone or Marvel Snap, progression depends exclusively on players’ real skills rather than spending.
The NFT card system introduces 7 distinct rarity levels, creating a complex but fair hierarchy. Common cards form the base of each deck and define its gameplay style. Unique and legendary cards introduce special interactions and demanding but rewarding strategies.
The major innovation lies in the Premium card system, which evolves according to usage. The more a player uses a certain card, the faster it becomes premium, rewarding experience and mastery rather than financial investment. These Premium cards reflect the experience and skills of their owner, creating an organic progression based on merit.
Strategic and immersive game mechanics
Call of Myth offers strategic gameplay where every decision counts. Players start by choosing their faction, then seek the support of legendary creatures to face other players in intense PvP battles.
The Leaders system adds an extra tactical dimension. Each Leader has unique active and passive abilities, allowing for reaching their potential in multiple ways according to the player’s preferred strategy.
Forbidden spells and ancient grimoires enrich the tactical arsenal. Players can summon monsters from oceanic depths, trigger events on the battlefield, and discover their own playstyle using all their mastery to win.
Immersion in the Lovecraftian universe
Call of Myth faithfully transfers the unique atmosphere of Lovecraft’s works into an interactive environment. Exploring the charming and terrifying world of Myth reveals the cursed residents of Carcosa, the immortal Deep Ones, and the secrets of Miskatonic University.
This immersion goes beyond visuals, directly influencing game mechanics. Cosmic horror becomes a tangible gameplay element, creating a unique experience where the literary ambiance enriches the playful strategy.
Future prospects for Web3 CCGs
Call of Myth is part of a new generation of collectible card games that fundamentally rethink the relationship between players, developers, and game economy. By emphasizing true ownership of assets and competitive fairness, Kadath Studio lays the groundwork for a more sustainable and player-respecting model.
This approach could influence other developers to reconsider their monetization strategies, favoring long-term engagement over immediate revenues. Native integration with crypto wallets simplifies the user experience while preserving the benefits of decentralization.
The success of Call of Myth would demonstrate the viability of fair alternatives to traditional pay-to-win models, opening the way to a new era for Web3 CCGs.
This mode introduces madness as a game mechanic, where the mental state of creatures directly influences their abilities and actions in real time.
Progression relies solely on skills; Premium cards are earned through repeated use rather than purchase.
No, the game is designed to be accessible to newcomers while rewarding knowledge of the Lovecraftian universe.
The system includes 7 distinct rarity levels, from common cards to legendary cards.
Call of Myth is under development by Kadath Studio, with a planned free-to-play release at the end of 2025.
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